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A little less “one more level.” A little more “look what I made.”Find your way to make →
GamesPark.caSINCE 1999 · MAKE SOMETHING YOU CAN PLAY
GAME MAKING FOR CURIOUS KIDS

Their imagination.
Their rules.
Their very own game.

Give that big idea somewhere to go. In small live online classes, kids learn to build, test and explain a game that feels like theirs.

Beginners welcomeCore classes: ages 8–14Up to 6 in a core class
Concept illustration of a little robot exploring a bright floating game world
A WORLD OF THEIR OWN
“I made that.”That’s the moment we’re here for.
Imagination starts here. Concept art shown; our beginner courses build 2D games.
Make a real projectTry your own ideasLearn by changing thingsExplain how it works
TWO GOOD WAYS TO BEGIN

A little guidance.
A lot of possibility.

Choose a live instructor or make it a family project. Both start with small steps and leave room for big ideas.

LEARN WITH AN INSTRUCTOR

A real teacher.
A small creative crew.

Weekly live online classes, thoughtful feedback and a game to share at the finish. We help find the right starting point for your learner.

  • First Game Lab for beginners ages 8–11
  • Builder Studio for learners ages 11–14
  • Try a 45-minute taster for CAD $39
Find a live class →

We confirm fit, dates and availability before payment.

LEARN AT YOUR OWN PACE

You bring the encouragement.
We bring the starting point.

GamesPark Studio gives a parent and child ready-made worlds, friendly lessons and real creative choices, right in the browser.

  • Eight guided beginner lessons for ages 8–11
  • One adult account and up to two learners
  • CAD $99 for 12 months of Studio access
Buy family access →

One payment. No automatic renewal. See current access options in Studio.

Which path is right for us?
What matters to youLive classesDIY Family Studio
Who guides the learning?A live instructorA parent or guardian, using our guides
When do we make games?At the confirmed class timeAt your family’s own pace
What is included?The sessions, projects and materials described for your courseEight lessons, six game starters, two learner profiles and 12 months of browser access
A simple first stepAsk about the CAD $39 tasterPlay a sample and explore CAD $99 family access

Live courses and the annual DIY Studio plan are separate purchases.

LIVE ONLINE CLASSES · SMALL GROUPS

Find their first
“I made this.”

Choose by experience first, then age. Enquire to confirm the instructor, schedule and final terms. All course prices below are in CAD, before applicable taxes.

A SMALL FIRST STEP

Make-a-Game Taster CAD $39

One idea. One tiny game. 45 minutes. A parent joins the final five minutes.

Fully credited toward a core course booked within 14 days.

Ask about a taster →
AGES 11–14 · NEXT STEP

Game Builder Studio

For learners ready for more systems, more testing and more ownership. Turn a simple game into a designed experience.

CAD $559 / 8 weeks
  • 8 live classes × 90 minutes
  • Up to 6 learners per instructor
  • Platformer and puzzle prototypes
  • One polished game + design notes
Ask about Builder Studio →
What will they learn?

Checkpoints, game states, reusable events, timers, puzzle logic, accessibility and difficulty balancing. Beginners in this age band receive a short readiness check.

RETURNING MAKERS

Creator Club

A fresh challenge and a reason to keep building. For graduates who are ready to work more independently.

CAD $139 / 4 weeks
  • 4 live sessions × 60 minutes
  • Up to 8 returning learners
  • Build challenges and peer playtests
  • One-time blocks; no auto-renewal
Ask about Creator Club →
See a sample challenge

Make a one-button game. Choose a mechanic, build and debug it, playtest with others, then show the game and explain a design decision.

FRIENDS · HOMESCHOOL GROUPS · PARTNERS

Your own private pod

Eight 75-minute live sessions for up to six learners, with one named instructor. Build a creative routine with a group you already know.

CAD $2,795 / whole group

Plan a private pod ↗
AGES 13–17 · PLANNED AFTER THE PILOT

Portfolio Studio

An experienced maker’s next chapter: a focused game project, a documented process and a clear explanation of the decisions behind it.

CAD $899 / 8 weeks

8 × 90 minutes · Up to 4 learners · Readiness review

Ask about the planned pathway ↗
FROM PLAYER TO MAKER

Small steps.
Real discoveries.

Our eight-week core courses turn an idea into something a child can play, improve and proudly explain.

01
WEEKS 1–2

Make it move

Connect input, movement, collisions and score. Get a simple playable loop working.

02
WEEKS 3–4

Make it work

Add a goal and a new mechanic. Notice a bug, try a fix and see what changes.

03
WEEKS 5–6

Make it yours

Sketch a level and build a personal project with rules and a clear purpose.

04
WEEKS 7–8

Make it better

Playtest, improve and present the game. Explain one choice that made it better.

SELF-PACED FAMILY LEARNING · AGES 8–11

A game studio
for your kitchen table.

“What happens if we change this?” That is a great place to start. GamesPark Studio gives you a working game, a friendly lesson and room to try your own ideas together.

8guided lessons
6game starters
121ready-made assets
CAD $99 / 12 months of Studio access

One adult account · Up to 2 learners · No automatic renewal

Before applicable taxes. Active Studio access includes building, every complete lesson, adult teaching guides, printable activities, saving and downloads. Browser Studio needs internet and a laptop or desktop. Exported games can be kept and played offline.

YOUR CREATIVE TOOLBOX
A friendly fox characterChoose a hero
A little robot characterTry a new story
A bird characterTake a leap
A collectible starSet a goal
A collectible coinMake it count
A collectible crystalAdd a little magic
Start with something that works.Change it into something that’s yours.

Actual artwork from the GamesPark Studio asset library.

SEVEN GAMES. PLENTY OF “WHAT IF?”

Play a little.
Imagine the changes.

Try three quick teaching demos, explore two seasonal adventures, then compare a real Studio starting template with a customized version. Which idea would your child make their own?

Optional music and sound effects are inside each game. Sound starts off, so you choose when to turn it on.

ARCADE · EVENTS + VARIABLES

Orbit Rescue

Collect seven sparks, dodge the drones and see how speed changes the challenge.

What your child exploresMovement, scoring and how one variable changes a game.

Explore First Game Lab →
PLATFORMER · PHYSICS + CHECKPOINTS

Spark Dash

Collect three sparks and reach the portal. A little more jump can change the route.

What your child exploresJumping, checkpoints and testing whether a route is possible.

Explore First Game Lab →
PUZZLE · STATE + CONDITIONS

Logic Grove

Light every tile in the garden. One action changes its neighbours, too.

What your child exploresPatterns, conditions and predicting what an action will do.

Explore First Game Lab →

These three are original teaching demos. The four examples below use the actual GamesPark Studio game engine and project format. All seven are demonstration projects, not student work or a promise of a particular class project.

TWO MORE WAYS TO SAY “I MADE THAT”

Seasonal adventures.
Their own creative twist.

A Halloween trail or a Christmas cookie quest: start with a working game, then change the character, design a route and test a new rule. Each includes four beginner building challenges for ages 8–11.

HALLOWEEN · AGES 8–11
Halloween Moonlight Treat Trail: Miso the cat, glowing treats, lanterns and a winding mazePLAY FREE SAMPLE

Halloween Moonlight Treat Trail

Help Miso the cat collect eight magical treats and find the party cabin. A friendly Halloween adventure with glowing lanterns and no jump scares.

8 treatsNo timer4 building challenges

What your child exploresPlan a path, add a ninth treat, create a shortcut and predict how scoring changes the game.

Play the free Halloween sample ↗Build with Studio access →
CHRISTMAS · AGES 8–11
Christmas Cookie Quest: Pebble the penguin, decorated trees and cookies above candy and ice platformsPLAY FREE SAMPLE

Christmas Cookie Quest

Help Pebble the penguin gather six cookies for the Christmas party. Jump across candy and ice platforms, then bring your own ideas to the celebration.

6 cookiesNo timer4 building challenges

What your child exploresMake a landing wider, experiment with jumping and add a seventh cookie with a matching goal.

Play the free Christmas sample ↗Build with Studio access →

Which game would they make their own?

Try a sample together. Choose a live class for instructor guidance, or explore DIY Studio for learning at home.

Play the finished samples free. Building, guided challenges, saving and downloads are included with active Studio access. These are GamesPark demonstration projects, not student work or a promise of a particular live-class project. Parent & teacher guide (Studio access) →

MADE WITH GAMESPARK STUDIO

Starting template.
Make it your own.

A ready-made world gets them playing. Changing the character, the route and the rules makes them a game designer. Play both versions and spot the differences.

Small changes. A different game.

CHARACTER + WORLD

A fox in the forest a dragon in the sky

COLLECTIBLES + GOAL

6 crystals and a portal 8 coins and treasure

LEVEL DESIGN

Hedge maze and spikes new crystal walls and fire hazards

THE CHALLENGE

No timer a 120-second limit, a faster hero and more points per coin

“What would you change next?”

Try that question together. Then choose a live instructor or start a self-paced family project.

Previews are captured from the playable games. Both projects use Studio’s Forest Maze template, existing tools and artwork. Optional music accompanies these demos. Active Studio access is required to open editable project files, customize games, save and export.

FOR THE GROWN-UPS

A clear plan.
A little peace of mind.

Parents handle enrollment and access. Kids get a place to experiment, make mistakes and try again.

Bring a computer.
Bring a little curiosity.

A laptop or desktop, keyboard, mouse or trackpad, and reliable internet. We confirm tools and device requirements before your live class. Ask about a Chromebook check.

Ask us a question →

About live classes

My child has never coded. Is this for them?

First Game Lab starts at the beginning, with visual events and simple game rules. Builder Studio goes further; we check readiness before confirming a place.

How do we book? Are dates available now?

Send a class enquiry with your preferred course and schedule. We confirm availability, the instructor, dates and final terms before payment. The enquiry itself does not reserve a place or charge you.

Which tools and accounts will we need?

We confirm the tools, setup and account arrangements for the actual class before you pay. A parent or guardian handles consent and setup. A public game profile is not required just to make a class enquiry.

What if we miss a class?

The proposed course includes a private lesson recap and a catch-up task. Group classes are not recorded by default. We confirm any make-up options with your cohort schedule.

Is annual DIY Studio access included?

No. Live courses and the 12-month DIY Family Studio plan are separate. Your class confirmation explains the tools and course materials included in that course.

About DIY Family Studio

Do I need to know how to code to help?

No coding experience is needed for the beginner pathway. An adult guides the session using the lessons and teaching activities. Start with one small change, play the game and ask your child to explain what happened.

What does CAD $99 include?

Twelve months of browser Studio access for one adult and up to two learner profiles, eight guided lessons, six editable game starters and a library of 121 assets. Building, guided activities, saving and downloads require active access. See current access options and applicable taxes in Studio. There is no automatic renewal.

Can we use Studio offline?

Studio needs internet access. Active Studio access includes editing, saving and downloads. While access is active, you can export a completed game as a playable HTML file and download editable project backups. Downloaded games remain yours to keep after access ends. The full Studio is not an offline download.

We bought an access card. Where do we start?

Ask the store to activate the card after payment. An adult then signs in or creates an account at GamesPark.ca/studio/#redeem and enters the private code. Keep your receipt and do not share the code publicly.

Is Windows or Mac software included?

No. Optional desktop editions are being tested separately. They are not included in a live class or Family browser purchase unless a future offer explicitly says so.

EVERY BIG IDEA STARTS SOMEWHERE

The next game they love
could be the one they make.

Start with a live class, or make a little space to create together at home.

PLAY · EXPERIMENT · EXPLAIN

Normal

Original browser demo. Use a keyboard or the on-screen controls. Close the game to return to GamesPark.

A GAMESPARK STUDIO DEMONSTRATION

Studio sample

Play with the on-screen controls or a keyboard. Music and effects are optional. Open the full game in a new tab ↗